Search found 26 matches

by keyframe
Tue Sep 04, 2018 11:38 pm
Forum: Maya
Topic: vrscene generation and submit mismatch
Replies: 1
Views: 150

vrscene generation and submit mismatch

Heya everyone, Attempting to use meVrayRender ver 0.3.9 on linux to submit a deferred vrscene generation block followed by a vray block. The submission works great, and 2 blocks are created as expected. However, the vrscene files themselves are named after the base maya file, while the vray job expe...
by keyframe
Tue Aug 07, 2018 3:41 pm
Forum: General
Topic: Task has not started
Replies: 3
Views: 199

Re: Task has not started

Thanks Timur. Sadly, it appears that all the suggested parameters are set as expected. Other jobs submitted from the same DCC are running -- but one will not. Must be a ghost in the machine -- or I pushed some bullshit code to the floor ;) Thanks for following up. I'll post if I ever get to the bott...
by keyframe
Mon Aug 06, 2018 4:21 pm
Forum: General
Topic: Task has not started
Replies: 3
Views: 199

Task has not started

I'm hoping that i'm missing something obvious so please don't hesitate to point and laugh at me. :D I submitted a job which simply sits there saying: ERROR: Task is not started. The hostmask seems legit, the capacity seems fine, the service is available on the targeted nodes, but for some reason it'...
by keyframe
Thu Feb 15, 2018 3:39 pm
Forum: General
Topic: services claiming two types of tokens?
Replies: 1
Views: 525

services claiming two types of tokens?

Is it possible for a service to claim two tokens from the farm?
for example, an hscript job that writes .psproxy files will require both a houdini engine license, and a redshift license.

Thoughts?

G
by keyframe
Mon Nov 27, 2017 4:56 pm
Forum: Feature Requests
Topic: prefer blocks
Replies: 6
Views: 1373

Re: prefer blocks

Ha! per machine priority is a lovely solution in this case... Thanks Timur, I hadn't thought of that. As you can imagine, sometimes, when we are doing CPU renders (on the same machine groups) we'd want the big multi CPU machines to have higher priority. Would you considers per-block machine prioriti...
by keyframe
Mon Nov 27, 2017 4:18 pm
Forum: Feature Requests
Topic: prefer blocks
Replies: 6
Views: 1373

Re: prefer blocks

I'm glad to hear this is on your radar. As most facilities (I imagine) we have a growing pool of (multi-gpu) GPU boxes some of which end up sitting idle if jobs get dispatched to the (much less desirable) workstations since they contain fewer GPUs. I would still like to be able to utilize ALL the av...
by keyframe
Mon Nov 27, 2017 3:50 pm
Forum: Feature Requests
Topic: prefer blocks
Replies: 6
Views: 1373

Re: prefer blocks

I'm not sure I follow, Timur, Given the following hostmask setup: workstation machines: lws[01-10] renderblock b machines: rb[01-10] renderblock c machines: rc[01-10] video card block machines: rz[01-10] I submit a job to hostmask: 'rz..|lws..'. How would I signal the dispatcher to fill all the rz m...
by keyframe
Mon Nov 27, 2017 3:06 pm
Forum: Feature Requests
Topic: prefer blocks
Replies: 6
Views: 1373

prefer blocks

I would love to be able to have the dispatcher prefer certain machines when allocating jobs. For instance, always prefer renderfarm machines over workstations, etc.

Is this possible?

G
by keyframe
Mon Aug 14, 2017 8:20 pm
Forum: Feature Requests
Topic: CGRU is too fair!
Replies: 4
Views: 1242

Re: CGRU is too fair!

You can up the user's priority.

Seems to act more or less god-like here when set to 255.

G
by keyframe
Mon Aug 14, 2017 8:12 pm
Forum: Feature Requests
Topic: change hostmasks per block
Replies: 1
Views: 664

change hostmasks per block

Would love to be able to modify a running job's hostmask on a perblock basis.

ie: change hostmask of running jobs per block.

G