Search found 912 matches
- Thu Oct 19, 2023 9:14 am
- Forum: Nuke
- Topic: Nuke Interactive and render licenses
- Replies: 6
- Views: 24382
Re: Nuke Interactive and render licenses
Hello! I am not a Nuke artist, i am not managing its licences. So i do not exactly know what is going on, and is going wrong. You want to launch 2 Nukes on 1 machine with different licenses (command flags)? You have 5х"t" licenses and 10x"i" for the entire farm, and the entire sy...
- Tue Oct 17, 2023 1:20 pm
- Forum: Houdini
- Topic: USD/husk/karma support?
- Replies: 5
- Views: 16100
Re: USD/husk/karma support?
Hello! Afanasy does not evaluates $F or $F4, it can be evaluated by Houdini only. But it evals command in the last and in the first frame to catch difference and replace it by native frame pattern. Try to use native frame pattern directly https://cgru.readthedocs.io/en/latest/afanasy/job_block.html#...
- Thu Oct 12, 2023 12:04 pm
- Forum: Houdini
- Topic: USD/husk/karma support?
- Replies: 5
- Views: 16100
Re: USD/husk/karma support?
Out-of-the-box - does not.
You can fetch usd to rops.
You can fetch usd to rops.
- Thu Sep 14, 2023 8:43 am
- Forum: General
- Topic: Multichannel exr - maya - thumbnails - convert - imagemagick - linux
- Replies: 2
- Views: 8402
Re: Multichannel exr - maya - thumbnails - convert - imagemagick - linux
Thank you!
It seems that CentOS7 native imagemagick package is too old for such exrs.
The other solution is to complie modern imagemagick from sources manually and use it on farm (we do so).
Imagemagick doesn't stand still, now it suppors and multi-channel and over-resolution bounding box exrs.
It seems that CentOS7 native imagemagick package is too old for such exrs.
The other solution is to complie modern imagemagick from sources manually and use it on farm (we do so).
Imagemagick doesn't stand still, now it suppors and multi-channel and over-resolution bounding box exrs.
- Thu Sep 14, 2023 8:36 am
- Forum: Feature Requests
- Topic: Maya: Keep job scene open between tasks
- Replies: 3
- Views: 15169
Re: Maya: Keep job scene open between tasks
No there is no such function "out-of-the-box". May be the task can have several stages: 1. Check that Maya application is launched, if not - launch it. 2. Check that needed scene is opened, if not open it. 3. Render specified frame(s). This can be done by some Python script(s) that can con...
- Thu Sep 07, 2023 10:11 am
- Forum: Feature Requests
- Topic: Maya: Keep job scene open between tasks
- Replies: 3
- Views: 15169
Re: Maya: Keep job scene open between tasks
Hello!
It can works via Python API.
Houdini and Nuke work in CGRU this way, but soft starts and stops each task.
Who will start and stop soft before and after a group for tasks?
It can works via Python API.
Houdini and Nuke work in CGRU this way, but soft starts and stops each task.
Who will start and stop soft before and after a group for tasks?
- Thu Sep 07, 2023 9:38 am
- Forum: General
- Topic: Lost all render pools on restart
- Replies: 6
- Views: 5189
Re: Lost all render pools on restart
No matter how (by what) your afserver starts.
You should find out why it can't write|read store.
You should find out why it can't write|read store.
- Mon Aug 28, 2023 10:37 am
- Forum: Maya
- Topic: Maya relative path issue with referencing
- Replies: 3
- Views: 4911
Re: Maya relative path issue with referencing
Hi Michael,
Submission script should find out the current project and append that argument to the command line.
Can you show your current command?
Can you execute
What is the output&
Submission script should find out the current project and append that argument to the command line.
Can you show your current command?
Can you execute
Code: Select all
import pymel.core as pm
print(pm.workspace(q=1, rootDirectory=1))
- Thu Aug 24, 2023 2:15 pm
- Forum: Maya
- Topic: Maya relative path issue with referencing
- Replies: 3
- Views: 4911
Re: Maya relative path issue with referencing
I think that there is the lack of Maya users on this forum.
Better to ask on Maya special forums, how to render via command line and use relative path issue with referencing.
Then I can fix or tell you how to fix Afanasy submission for Maya.
Better to ask on Maya special forums, how to render via command line and use relative path issue with referencing.
Then I can fix or tell you how to fix Afanasy submission for Maya.
- Wed Aug 23, 2023 9:03 am
- Forum: Feature Requests
- Topic: Sumbit Delay to opimize Network traffic
- Replies: 1
- Views: 2559
Re: Sumbit Delay to opimize Network traffic
Hi!
On a root branch you can set "Max Tasks Per Second" parameter to 1-3.
ps
It should not be a problem on a GigaBit and 22 renders, check your network speed by some test.
On a root branch you can set "Max Tasks Per Second" parameter to 1-3.
ps
It should not be a problem on a GigaBit and 22 renders, check your network speed by some test.