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Blender crash

Posted: Fri Mar 31, 2017 2:44 am
by igor
Good day!
I have pc with afrender service- slave2, when i send my job on slave2 it does not render,my progress bar is just frizing on 26%. Log from slave2:

Code: Select all

HOSTNAME=slave2
Color management: display "sRGB" used by scene not found, setting to default ("sRGB / BT.709").
Color management: scene view "Default" not found, setting default "sRGB EOTF".
Color management: sequencer colorspace "sRGB" not found, will use default instead.
found bundled python: /home/igor/Загрузки/blender/2.78/python
read blend: /home/igor/Prj/testaf.20170331101038.blend
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.004
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.003
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.002
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.001
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube.002
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube.001
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Plane
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Camera
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Initializing
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Loading render kernels (may take a few minutes the first time)
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Waiting for render to start
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.01 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Shaders
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Background
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Camera
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Meshes Flags
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects | Copying Transformations to device
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects | Applying Static Transformations
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Meshes
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Computing attributes
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Copying Attributes to device
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Building
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Building BVH
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Packing BVH triangles and strands
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Packing BVH nodes
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Copying BVH to device
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Mesh | Computing normals
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Mesh | Copying Mesh to device
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Objects Flags
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Images
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Camera Volume
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Hair Systems
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Hair settings | Copying Hair settings to device
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Lookup Tables
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.26M, Peak:0.26M | Scene, RenderLayer | Updating Lights
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.26M, Peak:0.26M | Scene, RenderLayer | Updating Lights | Computing distribution
Fra:1 Mem:46.07M (0.00M, Peak 46.07M) | Time:00:00.11 | Mem:0.26M, Peak:0.26M | Scene, RenderLayer | Updating Lights | Importance map
Fra:1 Mem:54.10M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.28M, Peak:32.26M | Scene, RenderLayer | Updating Particle Systems
Fra:1 Mem:54.10M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.28M, Peak:32.26M | Scene, RenderLayer | Updating Particle Systems | Copying Particles to device
Fra:1 Mem:54.10M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.28M, Peak:32.26M | Scene, RenderLayer | Updating Integrator
Fra:1 Mem:54.14M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.32M, Peak:32.26M | Scene, RenderLayer | Updating Film
Fra:1 Mem:54.14M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.32M, Peak:32.26M | Scene, RenderLayer | Updating Lookup Tables
Fra:1 Mem:54.14M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.33M, Peak:32.26M | Scene, RenderLayer | Updating Baking
Fra:1 Mem:54.14M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.33M, Peak:32.26M | Scene, RenderLayer | Updating Device | Writing constant memory
Fra:1 Mem:54.14M (0.00M, Peak 78.07M) | Time:00:00.31 | Mem:8.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 0/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:00.32 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 4/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:27.65 | Remaining:03:40.41 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 5/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:30.20 | Remaining:03:37.71 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 6/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:34.40 | Remaining:03:31.58 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 7/40
Fra:1 Mem:62.02M (0.00M, Peak 78.07M) | Time:00:35.01 | Remaining:03:30.13 | Mem:16.20M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 8/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:47.79 | Remaining:03:05.35 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 9/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:54.27 | Remaining:02:55.61 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 10/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:56.08 | Remaining:02:53.56 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 11/40
Fra:1 Mem:63.14M (0.00M, Peak 78.07M) | Time:00:59.38 | Remaining:02:51.20 | Mem:17.33M, Peak:32.26M | Scene, RenderLayer | Path Tracing Tile 12/40
and no more text...

work setting:

frame 1
command:
blender -b "/home/igor/Prj/testaf.20170331101038.blend" -y -E CYCLES -s 1 -e 1 -j 1 -a
Directory:
/home/igor
Raw Object:
{
  "name": "frame 1",
  "service": "blender",
  "capacity": 1000,
  "time_start": 1490926634,
  "job_id": 2,
  "block_num": 0,
  "task_num": 0,
  "command": "blender -b \"/home/igor/Prj/testaf.20170331101038.blend\" -y -E CYCLES -s 1 -e 1 -j 1 -a",
  "frames_num": 1,
  "frame_start": 1,
  "frame_finish": 1,
  "parser": "blender_cycles",
  "working_directory": "/home/igor"
}
And when slave2 takes are job I do not see a loading of cpu or gpu like a process «blender» in top
when i try to use terminal with equal command on slave2 evrything is working good:

/

Code: Select all

home/igor/Загрузки/blender/blender -b "/home/igor/Prj/testaf.20170331102139.blend" -y -E CYCLES -s 1 -e 1 -j 1 -a
Read new prefs: /home/igor/.config/blender/2.78/config/userpref.blend
found bundled python: /home/igor/Загрузки/blender/2.78/python
read blend: /home/igor/Prj/testaf.20170331102139.blend
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.004
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.003
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.002
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.001
Fra:1 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube.002
Fra:1 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube.001
Fra:1 Mem:45.57M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Plane
Fra:1 Mem:45.57M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube
Fra:1 Mem:45.57M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp
Fra:1 Mem:45.57M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Camera
Fra:1 Mem:45.57M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Initializing
Fra:1 Mem:45.57M (0.00M, Peak 45.57M) | Time:00:00.25 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Loading render kernels (may take a few minutes the first time)
Fra:1 Mem:45.57M (0.00M, Peak 48.32M) | Time:00:00.28 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Waiting for render to start
Fra:1 Mem:45.57M (0.00M, Peak 48.32M) | Time:00:00.28 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene
Fra:1 Mem:45.57M (0.00M, Peak 48.32M) | Time:00:00.28 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Shaders
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Background
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Camera
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Meshes Flags
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects | Copying Transformations to device
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Objects | Applying Static Transformations
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Meshes
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Computing attributes
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Mesh | Copying Attributes to device
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Building
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Building BVH
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Packing BVH triangles and strands
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Packing BVH nodes
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.36 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene BVH | Copying BVH to device
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Mesh | Computing normals
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Mesh | Copying Mesh to device
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Objects Flags
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Images
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Camera Volume
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Hair Systems
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Hair settings | Copying Hair settings to device
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.01M, Peak:0.01M | Scene, RenderLayer | Updating Lookup Tables
Fra:1 Mem:46.07M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.26M, Peak:0.26M | Scene, RenderLayer | Updating Lights
Fra:1 Mem:46.08M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.26M, Peak:0.26M | Scene, RenderLayer | Updating Lights | Computing distribution
Fra:1 Mem:46.08M (0.00M, Peak 48.32M) | Time:00:00.37 | Mem:0.26M, Peak:0.26M | Scene, RenderLayer | Updating Lights | Importance map
Fra:1 Mem:54.10M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.28M, Peak:40.28M | Scene, RenderLayer | Updating Particle Systems
Fra:1 Mem:54.10M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.28M, Peak:40.28M | Scene, RenderLayer | Updating Particle Systems | Copying Particles to device
Fra:1 Mem:54.10M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.28M, Peak:40.28M | Scene, RenderLayer | Updating Integrator
Fra:1 Mem:54.14M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.32M, Peak:40.32M | Scene, RenderLayer | Updating Film
Fra:1 Mem:54.14M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.32M, Peak:40.32M | Scene, RenderLayer | Updating Lookup Tables
Fra:1 Mem:54.14M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Updating Baking
Fra:1 Mem:54.14M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Updating Device | Writing constant memory
Fra:1 Mem:54.14M (0.00M, Peak 78.08M) | Time:00:00.44 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 0/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:00.45 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 2/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:01.15 | Remaining:00:11.34 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 3/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:01.27 | Remaining:00:11.17 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 4/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:01.80 | Remaining:00:09.75 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 5/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:01.89 | Remaining:00:09.54 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 6/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:02.32 | Remaining:00:08.28 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 7/40
Fra:1 Mem:57.52M (0.00M, Peak 78.08M) | Time:00:02.40 | Remaining:00:08.06 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 8/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:02.66 | Remaining:00:07.40 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 9/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:02.75 | Remaining:00:07.27 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 10/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:03.31 | Remaining:00:06.83 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 11/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:03.42 | Remaining:00:06.81 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 12/40
Fra:1 Mem:56.39M (0.00M, Peak 78.08M) | Time:00:04.17 | Remaining:00:06.53 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 13/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:04.17 | Remaining:00:06.53 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 14/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:04.78 | Remaining:00:05.99 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 15/40
Fra:1 Mem:57.52M (0.00M, Peak 78.08M) | Time:00:04.97 | Remaining:00:05.78 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 16/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:05.26 | Remaining:00:05.35 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 17/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:05.28 | Remaining:00:05.33 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 18/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:05.58 | Remaining:00:04.60 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 19/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:05.73 | Remaining:00:04.44 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 20/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:06.33 | Remaining:00:03.94 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 21/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:06.37 | Remaining:00:03.92 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 22/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:07.14 | Remaining:00:03.39 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 23/40
Fra:1 Mem:57.52M (0.00M, Peak 78.08M) | Time:00:07.15 | Remaining:00:03.38 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 24/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:07.41 | Remaining:00:03.04 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 25/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:07.68 | Remaining:00:02.51 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 26/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:07.69 | Remaining:00:02.49 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 27/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:07.96 | Remaining:00:01.87 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 28/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:08.03 | Remaining:00:01.73 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 29/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:08.22 | Remaining:00:01.39 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 30/40
Fra:1 Mem:58.64M (0.00M, Peak 78.08M) | Time:00:08.60 | Remaining:00:00.97 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 31/40
Fra:1 Mem:57.52M (0.00M, Peak 78.08M) | Time:00:08.71 | Remaining:00:00.80 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 32/40
Fra:1 Mem:56.89M (0.00M, Peak 78.08M) | Time:00:08.86 | Remaining:00:00.52 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 33/40
Fra:1 Mem:54.64M (0.00M, Peak 78.08M) | Time:00:08.94 | Remaining:00:00.39 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 34/40
Fra:1 Mem:55.13M (0.00M, Peak 78.08M) | Time:00:08.94 | Remaining:00:00.39 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 35/40
Fra:1 Mem:55.13M (0.00M, Peak 78.08M) | Time:00:09.02 | Remaining:00:00.27 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 36/40
Fra:1 Mem:55.13M (0.00M, Peak 78.08M) | Time:00:09.03 | Remaining:00:00.27 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 37/40
Fra:1 Mem:55.13M (0.00M, Peak 78.08M) | Time:00:09.11 | Remaining:00:00.15 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 38/40
Fra:1 Mem:55.13M (0.00M, Peak 78.08M) | Time:00:09.12 | Remaining:00:00.14 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 39/40
Fra:1 Mem:54.88M (0.00M, Peak 78.08M) | Time:00:09.20 | Remaining:00:00.03 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Path Tracing Tile 40/40
Fra:1 Mem:54.14M (0.00M, Peak 78.08M) | Time:00:09.24 | Mem:40.58M, Peak:40.58M | Scene, RenderLayer | Finished
Fra:1 Mem:45.80M (0.00M, Peak 78.08M) | Time:00:09.37 | Sce: Scene Ve:0 Fa:0 La:0
Saved: '/home/igor/Prj/out/0001.png'
 Time: 00:10.40 (Saving: 00:01.02)

Re: Blender crush

Posted: Fri Mar 31, 2017 12:56 pm
by igor
im set debug mode on blender (-d key) and it is normal blender work (cli):

Code: Select all

Switching to fully guarded memory allocator.
Blender 2.78 (sub 0)
Build: 2017-02-26 18:27:50 Linux Release
argv[0] = /home/igor/Загрузки/blender/blender
argv[1] = -b
argv[2] = /home/igor/Prj/testaf.blend
argv[3] = -d
argv[4] = -o
argv[5] = /home/igor/Prj/out
argv[6] = -s
argv[7] = 1
argv[8] = -e
argv[9] = 1
argv[10] = -j
argv[11] = 1
argv[12] = -a
read file /home/igor/.config/blender/2.78/config/startup.blend
  Version 278 sub 0 date 2017-02-08 13:50 hash 3c043732d3f

ordered
 OBCube
 OBLamp
 OBCamera
read file /home/igor/.config/blender/2.78/config/userpref.blend
  Version 278 sub 0 date 2017-02-08 13:50 hash 3c043732d3f
Read new prefs: /home/igor/.config/blender/2.78/config/userpref.blend
found bundled python: /home/igor/Загрузки/blender/2.78/python
read blend: /home/igor/Prj/testaf.blend
read file /home/igor/Prj/testaf.blend
  Version 278 sub 0 date 2017-02-24 14:33 hash e92f2352830

ordered
 OBLamp.004
 OBLamp.003
 OBLamp.002
 OBLamp.001
 OBCube.002
 OBCube.001
 OBPlane
 OBCube
 OBLamp
 OBCamera
Evaluate all animation - 1.000000
	No Actions, so no animation needs to be evaluated...
Fra:1 Mem:45.61M (0.00M, Peak 45.62M) | Time:00:00.26 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.004
Fra:1 Mem:45.61M (0.00M, Peak 45.62M) | Time:00:00.26 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.003
Fra:1 Mem:45.62M (0.00M, Peak 45.62M) | Time:00:00.26 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.002
....
and it is blender start with afrender service:

Code: Select all

HOSTNAME=slave1
Switching to fully guarded memory allocator.
Blender 2.78 (sub 0)
Build: 2017-02-26 18:27:50 Linux Release
argv[0] = /home/igor/Загрузки/blender/blender
argv[1] = -b
argv[2] = /home/igor/Prj/testaf.blend
argv[3] = -d
argv[4] = -o
argv[5] = /home/igor/Prj/out
argv[6] = -s
argv[7] = 2
argv[8] = -e
argv[9] = 2
argv[10] = -j
argv[11] = 1
argv[12] = -a
read file 
  Version 272 sub 2 date unknown hash unknown

ordered
 OBCube
 OBLamp
 OBCamera
Color management: display "sRGB" used by scene not found, setting to default ("sRGB / BT.709").
Color management: scene view "Default" not found, setting default "sRGB EOTF".
Color management: sequencer colorspace "sRGB" not found, will use default instead.
found bundled python: /home/igor/Загрузки/blender/2.78/python
read blend: /home/igor/Prj/testaf.blend
read file /home/igor/Prj/testaf.blend
  Version 278 sub 0 date 2017-02-24 14:33 hash e92f2352830

ordered
 OBLamp.004
 OBLamp.003
 OBLamp.002
 OBLamp.001
 OBCube.002
 OBCube.001
 OBPlane
 OBCube
 OBLamp
 OBCamera
Evaluate all animation - 2.000000
	No Actions, so no animation needs to be evaluated...
Fra:2 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.004
Fra:2 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.003
Fra:2 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.002
Fra:2 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp.001
Fra:2 Mem:45.56M (0.00M, Peak 45.56M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube.002
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube.001
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Plane
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Cube
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Lamp
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Synchronizing object | Camera
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Initializing
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Loading render kernels (may take a few minutes the first time)
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Waiting for render to start
Fra:2 Mem:45.56M (0.00M, Peak 45.57M) | Time:00:00.00 | Mem:0.00M, Peak:0.00M | Scene, RenderLayer | Updating Scene
...
blender do not see userpref.blend and startup.blend - it main seeting of render device (gpu or cpu) color mamanger and more...

Re: Blender crush

Posted: Fri Mar 31, 2017 3:56 pm
by timurhai
Hi.
I am not well experienced in Blender.
As for Afanasy, try to find out some environment the difference between afrender and manual command launch.
For example, ensure that you are launching the command by the same user as afrender starts.

Re: Blender crush

Posted: Sat Apr 01, 2017 8:07 am
by igor
Good day!
how i can change afrender user "render" to other? in some *.ini files?

Re: Blender crush

Posted: Sat Apr 01, 2017 9:28 am
by timurhai
It reads "/opt/cgru/afanasy/nonrootuser" file to switch root to.

If its empty, it "echo render > /opt/cgru/afanasy/nonrootuser".

Re: Blender crush

Posted: Sat Apr 01, 2017 12:25 pm
by igor
i fix problem! thank you for help!

Re: Blender crash

Posted: Sat Apr 01, 2017 12:58 pm
by timurhai
It was a user environment/permissions problem?

Re: Blender crash

Posted: Sat Apr 01, 2017 3:04 pm
by igor
Yep, blender use /home/"current_user"/.config/blender/2.78/config/.... to store current user settings, and when i create user "render" i forgot create home dir for user "render".