Search found 62 matches

by keyframe
Sat Mar 18, 2017 4:16 pm
Forum: Nuke
Topic: Allow DeepWrite Class nodes to execute
Replies: 2
Views: 7463

Re: Allow DeepWrite Class nodes to execute

Thanks Timur,

And thanks for pointing me at GitHub. I keep meaning to learn about it but never seem to find the time... As you might have guessed from the hacky code, software development is not really my forté - I'm more of a motion blur nerd ;)

Cheers,

G
by keyframe
Wed Mar 15, 2017 3:33 pm
Forum: Nuke
Topic: Allow DeepWrite Class nodes to execute
Replies: 2
Views: 7463

Allow DeepWrite Class nodes to execute

Heya Timur, We've recently had to modify render.py in the nuke plugins folder, line 166 to: if writenode.Class() != 'Write' and writenode.Class() != 'DeepWrite': errorExit('Node "%s" class is not "Write".' % xnode, True and a few small tweaks to afanasy.py in $GCRU_LOCATION/plugi...
by keyframe
Tue Mar 14, 2017 6:14 pm
Forum: Houdini
Topic: Control over ifdgen chunk size
Replies: 4
Views: 7185

Re: Control over ifdgen chunk size

You are right -- it's possible.

It might be convenient (read: more discoverable for new users) if you allowed it all to happen in one node since you DO allow the 'separate render' from inside one node.

Just a suggestion. :D

G
by keyframe
Mon Mar 13, 2017 6:12 pm
Forum: Houdini
Topic: Control over ifdgen chunk size
Replies: 4
Views: 7185

Control over ifdgen chunk size

Heya Timur, It would be very beneficial to be able to control the "frames per task" parameter separately for the ifdgen stage, and the mantra stage. As you know, the ifdgen stage is relying on engine licenses, while mantra itself is free. I'd like to be able to submit a 1 frame /task job f...
by keyframe
Wed Feb 08, 2017 6:12 pm
Forum: General
Topic: Setting file ownership after task is finished
Replies: 1
Views: 3826

Setting file ownership after task is finished

Heya Timur,

Since each job knows the name of the user that submitted it, is possible to assign ownership/group of the final frame to that user once the task is completed?

At the moment all renders are owned by either root or nonrootuser (if specified).

G
by keyframe
Tue Feb 07, 2017 2:53 pm
Forum: General
Topic: What causes a job to be flagged as errored?
Replies: 7
Views: 8877

Re: What causes a job to be flagged as errored?

So after all this noise... I was completely off track. After checking the logs in /var/tmp I realized that what was crashing was the convert post-process (for thumbnails), and not the actual mayatovray job. I've updated ImageMagick to the current version, and the crashes went away. What tipped me of...
by keyframe
Sat Feb 04, 2017 3:46 pm
Forum: General
Topic: What causes a job to be flagged as errored?
Replies: 7
Views: 8877

Re: What causes a job to be flagged as errored?

Timur, would you be open to the idea of also checking the process exit code in conjunction with parsing the logs to flag errors?

G
by keyframe
Fri Feb 03, 2017 7:54 pm
Forum: General
Topic: What causes a job to be flagged as errored?
Replies: 7
Views: 8877

Re: What causes a job to be flagged as errored?

Upon investigating further, I was wrong my my assumption that it wasn't tripping the parser. While the mayatovray parser isn't tripped, it seems that the error is flagged by the parent class parser.py. line 109: for string in self.str_error: if lower.find(string.lower()) != -1: self.error = True Thi...
by keyframe
Fri Feb 03, 2017 5:07 pm
Forum: General
Topic: What causes a job to be flagged as errored?
Replies: 7
Views: 8877

Re: What causes a job to be flagged as errored?

Here is the output: MAYA: /apps/linux/autodesk/maya2016_sp4/bin/maya MAYA_VERSION: 2016_sp4 Starting "/apps/linux/autodesk/maya2016_sp4/bin/maya" [2017/Feb/3|12:04:17] V-Ray: V-Ray for Maya version 3.30.01 from Feb 25 2016, 23:02:38 [2017/Feb/3|12:04:17] V-Ray: V-Ray core version is 3.25.0...
by keyframe
Fri Jan 27, 2017 11:19 pm
Forum: General
Topic: What causes a job to be flagged as errored?
Replies: 7
Views: 8877

What causes a job to be flagged as errored?

I have a mayatovray job that errors out even though the .vrscene files have all written correctly. I've checked the mayatovray.py parser, as well as the parser.py parent class, but I really don't feel that it would trip the error based on the output of the logs. When I attempt to run the command loc...